Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
789
|
Posted - 2012.01.25 10:22:00 -
[1] - Quote
This is junk - rollback thank you.
Get |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
797
|
Posted - 2012.01.26 02:55:00 -
[2] - Quote
Let's think about the neocom...
What it is? -> Utility to access various in-game tools. containers and settings.
Easiest way to access such individual item? -> Single mouse click or keyboard shortcut.
Best way to make such access possible? -> Single icons if screen estate allows.
Would hide feature be useful? -> Yes if it releases screen estate while neocom is hidden.
Would some menu structure be useful? -> No as long screen estate allows all needed buttons be visible at once. -> If all buttons do not fit, next obvious step would store more rarely used buttons under group, which would add only 1 mouse click to access them.
Would configuring visible buttons and grouping be useful? -> Most likely, because many people like to customize their user interface.
Should default button setup remain as it was in old neocom? -> Absolutely.
Would there be any reason what so ever to add more stuff to neocom like cargo containers, scanners or query windows? -> None what so ever.
Would there be any valid reason to minimize windows to neocom and hide their labels? -> None what so ever.
Would there be any valid reason to add area for taskbar to bottom of the user interface where windows would minimize with their labels enabled. -> It might give more professional look, but still keep the functionality as it was.
Would there be any valid reason to add separate chat button? -> Can't think one which would not add mouse clicks to access minimized chats.
Would there be any reason to add separate channels button? -> Probably useful to make finding new chats easier. Old channels button is pretty well hidden. -> This button could also have links to already open chats, but should not be the main access route and should not light the icon on update.
Would there be any reason to add compare tool button? -> Absolutely. It is really hard to access without shortcut keys and neocom icon.
How icons should attract player when there is something new going on? -> With 2-3 blinks and icon should remain highlighted untill accessed. -> Blinking should activate again if there is further new things taking place, even the button weren't "reseted".
Should the neocom be resizeable? -> Depends if there is anything to gain/lose from that. Mostly cosmetic and personal preference. -> Should be fully optional and customizable.
So... how did this task end up so horribly wrong?
Get |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
813
|
Posted - 2012.01.26 16:35:00 -
[3] - Quote
Morkus Rex wrote:Trion Roles wrote:I don't want the flashy chat button on my neocom. why can't it be removed like others? Annoying. UI changes are great but for that. +1 Unsubbed like promised.
If u deliver s*hit u get s*hit.
Get |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
882
|
Posted - 2012.01.30 06:48:00 -
[4] - Quote
49125 wrote:"The time we HAVE had weGÇÖve used to properly polish the Neocom"
"This time around, weGÇÖre not releasing a beta version"
"You will now be able to fully customize the Neocom"
The trolling is strong.
Obvious awesome is awesome.
Get |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
916
|
Posted - 2012.02.12 21:46:00 -
[5] - Quote
New neocom offers:
- Forced reconfiguration of every character after deployment to get icons to the places they were in (many key icons are missing from the bar and are in wrong order). - Forced window location / size reset to several windows during deployment and apparently during neocom updates also. - Having a minimise button that makes thinks completely vanish killed window labels and ability to quickly and easily follow local count and blinking chat names. - Opening minimized chat windows takes 2 clicks and some menu browsing instead of 1 simple click. - You can not tell which chat is blinking by just looking the minimized window label. - In old neocom blink activated on event, blinked couple times and left icon highlighted for each new event. In new neocom 1st event activates permanent blink. No way to know about additional events than the 1st one. - Contract button doesn't light up at all. - Journal button doesn't light up at all. - There is very commonly used icons right next to the undock button. - Ships and items icons are in opposite order related to old neocom and they can not be switched around. - Random useless junk appearing to neocom bar when doing invention, opening cargo containers and so on. - Character name was removed making it harder to multibox and quickly tell which client you're using. - Increased memory usage (dunno if this got fixed already or not) - Date was removed from the clock
Get |
|
|